A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.
In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.
Video recorded during the drawing (part 1):
Full video exported from SpeedyPainter:
Improved “Brush properties” dialog in SpeedyPainter v3.4.14. Now the list of available presets shows a preview of each preset, instead of just the preset names.