Simple demonstration that shows how easily you can create semi-realistic landscapes using brush color dynamics, available in new version v3.5.2 of SpeedyPainter.
Demo of a new color dynamics feature, that will be added in the next release of SpeedyPainter.
A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.
In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.
Video recorded during the drawing (part 1):
Full video exported from SpeedyPainter: