SpeedyPainter_BUMP: experimental BETA version of SpeedyPainter that simulates brushstroke elevation and can be used to create normal maps

A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.

In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.

Daryl Dixon (Norman Reedus) – digital potrait with SpeedyPainter


Final drawing


Video recorded during the drawing (part 1):

Full video exported from SpeedyPainter:

SpeedyPainter v3.4.14: improved brush presets list


Improved “Brush properties” dialog in SpeedyPainter v3.4.14. Now the list of available presets shows a preview of each preset, instead of just the preset names.

SpeedyPainter v3.4.11 – brush presets

Introducing brush presets in SpeedyPainter v3.4.11
now user can save his most used brush settings into brush presets, and reload them in order to easily switch from one brush configuration to another.


Michelangelo’s David – painterly effect test with SpeedyPainter



Video of the drawing process:

Testing a new painterly effect that I’m currently developing in SpeedyPainter.
The results seems quite nice, but the new brushStroke algorithm is still not compatible with all the other functionalities available in SpeedyPainter (as levels, or some of the tools). Maybe I will release a separate beta version of SpeedyPainter with this new feature, separated from the official version, to let other people try this new feature.