Finally solved some annoying artefacts that occurred using the round brush, especially with small brush size and with size that varies accordingly to pressure sensitivity, like in the “ink” preset. Linearts produced with SpeedyPainter are now more clean and display a smoother size transition according to pressure.
A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.
In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.
Video recorded during the drawing (part 1):
Full video exported from SpeedyPainter:
Video of the drawing process:
The results seems quite nice, but the new brushStroke algorithm is still not compatible with all the other functionalities available in SpeedyPainter (as levels, or some of the tools). Maybe I will release a separate beta version of SpeedyPainter with this new feature, separated from the official version, to let other people try this new feature.