SpeedyPainter_BUMP: experimental BETA version of SpeedyPainter that simulates brushstroke elevation and can be used to create normal maps

A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
http://speedypainter.altervista.org/download/#beta_versions).
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.

In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.

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Michelangelo’s David – painterly effect test with SpeedyPainter

 

michelangelo_s_david___detail_by_speedy_painter-daknwv7

Video of the drawing process:

Testing a new painterly effect that I’m currently developing in SpeedyPainter.
The results seems quite nice, but the new brushStroke algorithm is still not compatible with all the other functionalities available in SpeedyPainter (as levels, or some of the tools). Maybe I will release a separate beta version of SpeedyPainter with this new feature, separated from the official version, to let other people try this new feature.

SpeedyPainter experiments – brushstroke elevation

Doing some experiments for simulating elevation of brushstrokes and the texture of the canvas.
This feature is still a work in progress, I hope to add it soon in next releases of SpeedyPainter.
In this demo I used some Amazing brushes from various popular brush sets, from various amazing artists, like:
. Maciej Kuciara (https://www.artstation.com/artist/maciej)
. Wang Li (http://wawa3761.deviantart.com/)
. Houston Sharp (http://houstonsharp.deviantart.com/)
. Jan Ditlev (https://www.artstation.com/artist/ditlev)
. Jamshed Jurabaev (http://jamajurabaev.com/)
To use those brushes in SpeedyPainter you can use an useful free tool called AbrMate (http://www.texturemate.com/abrMate). Just open the “.abr” brush set in AbrMate, export the brushes as “.png” images, and put them in the “SpeedyPainter/data/brushes” folder.

Work in progress: basic animations with SpeedyPainter

Simple test of a new ‘work in progress’ feature I’m planning to add on SpeedyPainter: the possibility to create simple frame-by-frame animations. The feature is still in its early stages, quite experimental for now, I hope to provide more updates soon 🙂

Improved image filtering – SpeedyPainter v3.4.5

SpeedyPainter v3.4.5 uses a better algorithm for alpha blending. This new solution allows to avoid image artifacts with image filtering, allowing to reduce the image graininess when zooming in and out from the image original size.

image_filtering__premultiplied_alpha

Image filtering comparison between SpeedyPainter v3.4.3 and v3.4.5