Daryl Dixon (Norman Reedus) – digital potrait with SpeedyPainter


Final drawing


Video recorded during the drawing (part 1):

Full video exported from SpeedyPainter:

SpeedyPainter v3.4.11 – brush presets

Introducing brush presets in SpeedyPainter v3.4.11
now user can save his most used brush settings into brush presets, and reload them in order to easily switch from one brush configuration to another.


Michelangelo’s David – painterly effect test with SpeedyPainter



Video of the drawing process:

Testing a new painterly effect that I’m currently developing in SpeedyPainter.
The results seems quite nice, but the new brushStroke algorithm is still not compatible with all the other functionalities available in SpeedyPainter (as levels, or some of the tools). Maybe I will release a separate beta version of SpeedyPainter with this new feature, separated from the official version, to let other people try this new feature.

SpeedyPainter experiments – brushstroke elevation

Doing some experiments for simulating elevation of brushstrokes and the texture of the canvas.
This feature is still a work in progress, I hope to add it soon in next releases of SpeedyPainter.
In this demo I used some Amazing brushes from various popular brush sets, from various amazing artists, like:
. Maciej Kuciara (https://www.artstation.com/artist/maciej)
. Wang Li (http://wawa3761.deviantart.com/)
. Houston Sharp (http://houstonsharp.deviantart.com/)
. Jan Ditlev (https://www.artstation.com/artist/ditlev)
. Jamshed Jurabaev (http://jamajurabaev.com/)
To use those brushes in SpeedyPainter you can use an useful free tool called AbrMate (http://www.texturemate.com/abrMate). Just open the “.abr” brush set in AbrMate, export the brushes as “.png” images, and put them in the “SpeedyPainter/data/brushes” folder.

Work in progress: basic animations with SpeedyPainter

Simple test of a new ‘work in progress’ feature I’m planning to add on SpeedyPainter: the possibility to create simple frame-by-frame animations. The feature is still in its early stages, quite experimental for now, I hope to provide more updates soon 🙂