SpeedyPainter LINEART fill optimization

SpeedyPainter feature preview: “lineart fill optimization”.
This feature will be added in next release of SpeedyPainter.
Bucket fill tool has now a “lineart optimization” flag, that removes annoying artifacts that appear when we try to fill a lineart with the bucket fill tool.
I hope this feature can be useful!

Here follows a comparison image where I used both fill tool methods, old one with lineart optimization OFF, and the new method:

 

comparison

Image comparison between the two fill options: lineart optimization OFF (upper) and lineart optimization ON (lower).

 

 

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SpeedyPainter v3.5.2 – color dynamics quick demo

Simple demonstration that shows how easily you can create semi-realistic landscapes using brush color dynamics, available in new version v3.5.2 of SpeedyPainter.

SpeedyPainter_BUMP: experimental BETA version of SpeedyPainter that simulates brushstroke elevation and can be used to create normal maps

A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
http://speedypainter.altervista.org/download/#beta_versions).
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.

In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.

Daryl Dixon (Norman Reedus) – digital potrait with SpeedyPainter

norman_18_50perc

Final drawing

 

Video recorded during the drawing (part 1):

Full video exported from SpeedyPainter:

SpeedyPainter v3.4.11 – brush presets

Introducing brush presets in SpeedyPainter v3.4.11
now user can save his most used brush settings into brush presets, and reload them in order to easily switch from one brush configuration to another.

brush_presets

Michelangelo’s David – painterly effect test with SpeedyPainter

 

michelangelo_s_david___detail_by_speedy_painter-daknwv7

Video of the drawing process:

Testing a new painterly effect that I’m currently developing in SpeedyPainter.
The results seems quite nice, but the new brushStroke algorithm is still not compatible with all the other functionalities available in SpeedyPainter (as levels, or some of the tools). Maybe I will release a separate beta version of SpeedyPainter with this new feature, separated from the official version, to let other people try this new feature.