Simple demonstration that shows how easily you can create semi-realistic landscapes using brush color dynamics, available in new version v3.5.2 of SpeedyPainter.
Demo of a new color dynamics feature, that will be added in the next release of SpeedyPainter.
A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.
In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.
Improved “Brush properties” dialog in SpeedyPainter v3.4.14. Now the list of available presets shows a preview of each preset, instead of just the preset names.
Introducing brush presets in SpeedyPainter v3.4.11
now user can save his most used brush settings into brush presets, and reload them in order to easily switch from one brush configuration to another.