SpeedyPainter_BUMP: experimental BETA version of SpeedyPainter that simulates brushstroke elevation and can be used to create normal maps

A new experimental Beta version of SpeedyPainter that simulates brush elevation is finally available for download! (from the official download page:
http://speedypainter.altervista.org/download/#beta_versions).
This version can also be used to generate simple normal maps to simulate the roughness of surfaces of 3d meshes.

In this video you can see how you can create some simple normal maps with SpeedyPainter and later import them into a 3D game engine like Unity.

SpeedyPainter experiments – brushstroke elevation

Doing some experiments for simulating elevation of brushstrokes and the texture of the canvas.
This feature is still a work in progress, I hope to add it soon in next releases of SpeedyPainter.
In this demo I used some Amazing brushes from various popular brush sets, from various amazing artists, like:
. Maciej Kuciara (https://www.artstation.com/artist/maciej)
. Wang Li (http://wawa3761.deviantart.com/)
. Houston Sharp (http://houstonsharp.deviantart.com/)
. Jan Ditlev (https://www.artstation.com/artist/ditlev)
. Jamshed Jurabaev (http://jamajurabaev.com/)
To use those brushes in SpeedyPainter you can use an useful free tool called AbrMate (http://www.texturemate.com/abrMate). Just open the “.abr” brush set in AbrMate, export the brushes as “.png” images, and put them in the “SpeedyPainter/data/brushes” folder.